Shader "Unlit/Sprite" {

	Properties {
		_MainTex ("Base (RGB)", 2D) = "white" {}
	}

	SubShader {

		Tags {
			"Queue"="Transparent+1" 
		}

		Pass {

			Lighting Off
			ZWrite Off
			Cull Back

			Fog {
				Mode Off
			}

			Blend SrcAlpha OneMinusSrcAlpha

			SetTexture[_MainTex] {
				Combine texture
			}

		}
	} 

	FallBack "Unlit/Texture"

}

